The player controls a yellow knight riding a flying ostrich or stork, from a third-person perspective. Using the two-way directional joystick and the button for flapping the ostrich’s wings, the player flies the knight amidst the floating rock platforms and above pools of lava; when maneuvering off the screen to either side, the player will continue its path reappearing from the opposite side. The rate at which the player repeatedly presses the button causes the ostrich to fly upward, hover, or slowly descend. Players navigate the knight to collide with enemies. If the protagonist’s jousting lance is higher than that of the enemy, the villain is defeated and vice versa. A collision of equal height results in the two knights bouncing off each other. A defeated enemy will turn into an egg that falls toward the bottom of the screen, which a player can collect for points.

joust